Consultant Learning is a Classroom Management model that teaches students how to manage their own schedule in the classroom. It uses an economic incentive system whereby students "earn a dollar-amount" for proposals, papers and projects, which translate into grades (i.e. "earning $10,000 worth of points = an "A" in the class; $8,000 = a "B"; $6,000 = "D.") Our scale will differ, as we have less time to complete a full range of projects than a teacher who began the process at the beginning of a school year, like the one I'm modeling in our class. (below). I've been lecturing on the concept of Consultant Learning since I took over in late January, 2015. At some point next week, I'll be sending home a letter of introduction to your parents, which the students and parents will sign, acknowledging the receipt and review of this Classroom Management paradigm. The signature will act as a contract for the work students will perform in the classroom, which will equate to a grade.
Here's a brief introduction to how it will work in our Advanced Graphic Design classes (& possibly in our other classes, later in the semester):
Begin by researching projects you want to do. Find great examples on Todd Parr's website, from Poway High.
Write a proposal, including an estimate for how long you think it will take, and the due date for turning it in.
Estimate how many hours it will take you to complete the project (for ideas of projects, check out Todd Parr's site. Mr. Parr is the Graphics teacher at Poway High School).
In your estimate, include what procedures you will have to learn in order to complete the project (Mr. Parr's website will lay out what tools and software you will need –– but keep in mind that his samples do not reference the most recent version of Adobe Creative Suite, so you'll need to check the Table of Contents in the textbooks we use, locate similar processes, and learn the tools & techniques necessary.
How long will it take to complete? The significance of Consultant Learning is that you will be graded based on how much "money" you earn. I am still figuring out how many hours you have left in March, April, May & June, but also keep in mind this will require you to work a bit outside of class to earn the highest grade.
For our purposes, an hour of your time is worth $100.
Evidence of the work completed: take photos of, or scan your drawings (with the camera on your phone or on the flatbed scanner), take screen shots of your work-in-progress, and then back them up on your Google Drive. Make sure to keep your folders organized like the hierarchy I showed you, and then share the project folder with me electronically, when you've finished the assignment.
The number one aspect of this process is that you determine what grade you earn, based on how much "money" you make. The critical factor is that your "client" is satisfied(in the case of these projects, that will be your instructor, or, if you're doing an on-campus "freelance" job, the teacher, administrator, or club you're working for).
Consultant Learning is an all-or-nothing project-management scenario; this means that regardless how long it takes to complete the assignment, it must be completed to the satisfaction of the client.
Just as it is in the real-world, late projects are penalized. The penalty for not completing a project on the day you scheduled it is $50 a day. The only exception is if you alert me 48 hours ahead of the deadline.
Keep in mind, however, that if it takes you longer, it doesn't earn you any more "money." You must fulfill the "contract" as promised in your proposal. This will ensure that you're using your class time wisely (rather than wasting time in class watching videos, playing computer games, shopping for clothes, etc.).